Workstream
Definition
M1-3
Vertical slice
M4-8
Alpha
M9-16
Beta
M17-21
Early Access
M22-24
Gameplay systemsCore loop and progression
Architecture & specifications
Integrated core loop
Full EA feature set
Balancing & feature-complete review
Player-data-led iteration
Environments & content
Biomes, resources, hazards
Scope & content plan
Representative environment
Multi-biome production
Continued environment and content development
Art & audio
World, assets, feedback
Concept art & technical planning
Vertical-slice art
Art production & integration
Continued art and audio development
UX & accessibilityInterfaces and onboarding
UI/UX mockups
Initial player feedback
Core interfaces & onboarding
Onboarding & usability refinement
Customer support & player feedback
Technical infrastructureEngine, saves, Steam, analytics
Engine & architecture decision
Core technical foundation
Save/load & integration
Performance & Steam readiness
Public build & analytics
QA & player testingAcceptance and stability
Acceptance criteria
Initial external testing
Internal testing
Closed external testing & QA
Player data & feedback
Marketing & communityPositioning and acquisition
Messaging & asset planning
Gameplay footage & screenshots
Store page, wishlists & previews
Creators, press & launch assets
Launch & community operations
Educational researchPreparation, not commercialization
Pre-release preparation may begin
Study design & access planning
Recruitment & workshop materials
Preparation continues
Formal evaluation begins