Workstream
Definition
M1–3
Vertical slice
M4–8
Alpha
M9–16
Beta
M17–21
Early Access
M22–24
Gameplay systemsCore loop and progression
Architecture & specifications
Integrated core loop
Full EA feature set
Balance & lock
Telemetry-led iteration
Environments & contentBiomes, resources, hazards
Scope & content plan
Representative environment
Multi-biome production
Content complete
Release content support
Art & audioWorld, assets, feedback
Visual targets & pipeline
Production-quality slice
Asset production
Polish & optimization
Launch support
UX & accessibilityInterfaces and onboarding
Requirements & flows
Core interface validation
Complete UI & onboarding
Usability refinement
Player support & iteration
Technical infrastructureEngine, saves, Steam, analytics
Engine & architecture decision
Core technical foundation
Save/load & integration
Performance & Steam readiness
Public build & analytics
QA & player testingAcceptance and stability
Test strategy & criteria
Initial external testing
Internal and focused tests
Closed external testing
Release monitoring
Scientific reviewAccuracy in service of play
Review standards
System-level review
Integrated content review
Final release review
Feedback and corrections
Marketing & communityPositioning and acquisition
Message and asset planning
Credible gameplay capture
Store page, wishlists & previews
Creators, press & launch assets
Launch & community operations
Educational researchPreparation, not commercialization
Study-design planning
Recruitment and access planning
Workshop-material preparation
Research-readiness review
Formal evaluation begins